Trimaris

First Adventure: The Shining Blade of Lucio
A group of expendables are sent to retrieve a legendary blade

SUMMARY: The party is assembled and suitably rail-roaded into heading for the much-troubled country of Calabria where they are tasked with retrieving the magical blade of a legendary hero. They were exposed to a country simmering on the edge of revolt.

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Downtime
It's nice not having to have the players actually play sometimes.

SUMMARY: The players rode their miraculous success and received some work as a “Labor Relations” force over the winter for a Baron with many mining concerns up in the mountains. They succeeded admirably at various duties such as routing orc incursions, solving labor disputes and strike-breaking and did well enough to justify giving them a better assignment when one became available. As they were about to leave for their next mission, they foiled a clever kidnap/assassination attempt that had been some months in the making. Apparently, Comte Illigo had not forgotten what they did, despite the distractions he was dealing with back in Calabria.

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Second Adventure: Trouble in Totringen
A dead tax collector is only part of the problem.

SUMMARY: After foiling the kidnapping attempt, the characters are assigned to investigate the murder of a tax collector in a remote mining region. They’ll be paid 10% of any taxes recovered as their reward. Although suspicion initially fell upon the local greenskins, they found the mayor to be acting rather suspiciously as well. Though they couldn’t pin anything on him at present, they resolved to come back to him at a later date.

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Third Adventure: Of Wheat and Warpstone
Why on earth would anyone want powdered warpstone?

SUMMARY: Against a background of growing mutant troubles, the party followed clues they found in Ruprecht Blau’s old records, to find out what happened to the warpstone shipment that never arrived. They traced the messenger as one Anders Lind, a friend of Blau who was also a member of the Red Mask Society. Through tracing ship logs, they eventually found his last known port of call and his last known destination, where they finally found someone willing to tell them what happened to him if they’d meet them that evening. Unfortunately, the meeting was a Skaven trap. They began trying to find other passengers who may have known him, and clues began to lead them to a local miller.

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Fourth Adventure: Trouble Ahead, Trouble Behind
Sometimes hard jobs keep getting harder.

SUMMARY: After rescuing basically the entire nobility of Verland from becoming Chaos Tainted, the party was due for a pretty special reward. Ageron Dun accepted the privilege of leading a brand new, heavily-funded expedition to attempt to recolonize the old lands of Verland that lay out in the Wastes. At one time they had been highly fertile areas, and with the general feeling that the Plagues were over, the opportunity to resettle this area appeared to be present.

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5.1 What Should We Do With the Undead Banner?
Part Blessing, Part Curse, All Trouble

Once it was learned that Adelbert’s horde was following the banner, the decision was made to split off a small force to lead the undead army around while a solution was perfected. The main plan was to try to get the banner down into the Ogre Islands to let two foes savage each other, but a boat would be needed.

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5.2 Chief Franz is dead. Long live Chief Franz!
The leadership may change, but the problems stay the same.

As the banner party arrived, undead not far behind, difficult decisions were made. Krondal decided he would try to provoke a challenge for leadership of the Franz, as this seemed the best way to both further his interests in uniting the Fidelii, as well as procure boats for the banner men.

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5.3 A Study in Wood, Bone and Blood
Not Birnam Wood, Not Dunsinane, but a similar idea all the same

With the banner party stripped down, Osbert was lacking solid council and had sole responsibility for the task laid at his feet. The party holed up in an attempt to draw Adelbert and the horde to them, but were nearly caught and had to take to the water as the first attempt failed. (In the meantime, Osbert has discovered that the banner couldn’t be destroyed piecemeal.) With a bolder stroke, they took their boat south and around the Ogre Isles until they found a large settlement of at least 300 ogres gathered around fires.

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"It's All Fun Till Someone Loses an Eye.. or a Liver..."
Uniting the Fidellii, one body bag at a time...

Krondal blocked the sword of the Franz leader, yet again and swung back and nicked the leader’s elbow. Just as he was going for a sure strike, Krondol caught a glimps of the Sigmar cleric raising his sheild to block the Franz leader’s second from bashing his own head in. “By Sigmar, that man is faster than he looks”, thought Krondol. He had agreed to the cleric’s help in the battle after the Franz chieftain had insulted both he and the cleric, insinuating that they were agents of Chaos.

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5.4 Political Parties
A simple social gathering leads to significant political change.

With word of the banner party having successfully led the undead away, the Fideli elders approached Krondal with a suggestion. (They were not completely knowledgeable of the results, and did not properly weight any information about the undead not being destroyed, the ogres organizing or wierd, cloven-hooved tracks – probably mounts—being found in the lands of the powerful Sigmar tribe.)

“Chief Ludwig…it is time you threw an appropriate celebration, both to celebrate this victory and to cement your position with your new tribesmen.” Krondal kept a smiling face, but inwardly cringed. There are so many other more important things to do…but I have to honor some of their traditions.

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